World War Z Update 1.53 Rolls Out With More Bug Fixes To Address Valley Of The Zeke Issues

5 months ago 129

Saber Interactive has announced the World War Z update 1.53 patch notes for you to gawk at, and this latest patch comes with a number of fixes related to the Valley of the Zeke update. Read the full details below.

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  • Fixed an issue where the Juggernaut’s charge could push the player into unplayable areas.
  • Fixed an issue where bots could fall under the ground after the Juggernaut attack.
  • Fixed an issue where the fall animation of the Juggernaut attack would continue for too long.
  • Fixed an issue where the Juggernaut’s special attack didn’t fail the “Avoid All Special Zombie’s Special Attacks” task in Horde Mode.
  • Fixed the desynchronization of hands and lever rifle movement in Heather Vaughn’s character’s idle animation.
  • Fixed the taser duplicating in Mia Sanchez’s hand when re-entering the lobby with her as a selected character.
  • Fixed an issue where the male voiceovers played when Heather Vaughn or Mia Sanchez fell or rolled.
  • Fixed the sound duration for EPISODE 8: PHOENIX characters turning into zombies to match the transformation animation.
  • Fixed occasional missing sounds of EPISODE 8: PHOENIX characters in the menu.
  • Fixed flickering paper particles in EPISODE 8: PHOENIX on PlayStation 5 and PlayStation 4.
  • Fixed an issue that caused bots to get stuck on the stairs when entering or exiting the radio tower in The Low Road level.
  • Fixed an issue where the outline of the player with thermite stayed visible until the end of the Fighting for Home level.
  • Fixed an issue where the “Protect” tag remained on the player with thermite until the end of the Fighting for Home level.
  • Fixed the missing collision model on the main gate in the Fighting for Home level.
  • Fixed the objective display when the player fails to activate both consoles in time.
  • Fixed an issue where gas caused damage after leaving the Refinery in The Low Road level.
  • Fixed an issue where the melee attack animation would sometimes work incorrectly.
  • Fixed an issue where the player was resurrected in an inaccessible part of the stage and could not reunite with the team.
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