Suicide Squad: Kill the Justice League Season 1 Adjusts End Game Requirements, Care Packages

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Suicide Squad Kill the Justice League_04

Along with new Incursion missions, loot and The Joker, Season 1 of Suicide Squad: Kill the Justice League is also making extensive changes to existing systems. It’s reducing the requirements for its introduction to the end game, like completing Elseworld Missions requiring a Finite Crisis Rank 5 instead of 10. Completing Killing Time will require Rank 10 instead of 20, while the Hardcore version requires Rank 15 instead of 30.

End game Patrol missions also provide a 50 percent XP boost for 45 minutes, which refreshes when repeated. Options for turning Health/Shield Bars, the Traversal Resource Bar, Support Action, Input Prompts, Mission Objective and more on or off in the UI are also coming.

Civilian Care Package rewards are also getting boosted, with a Legendary package granting 2000 Battle Pass XP, 13000 Promethium, 240 Coluan Crystals, 30 Inertron, 100K Credits, three gear pieces and much more. Finally, snipers will get several nerfs, like taking 30 percent damage when teleporting. Their teleportation now takes seven seconds and will traverse up to five meters instead of eight.

Check out some of the patch notes below and full details (including several bug fixes) here.

Season 1 – Episode 1 – Patch Notes

We have lowered the requirements for completing the End Game introduction. These are now as follows:

  • Complete Elseworld Missions
    – NEW! – Reach Finite Crisis Rank 5 (Previously 10)
  • Complete Killing Time
    – NEW! – Reach Finite Crisis Rank 10 (Previously 20)
  • Complete Killing Time Hardcore
    – NEW! – Reach Finite Crisis Rank 15 (Previously 30)
  • Complete Mayhem Mission at Mastery Level 10
  • Patrol missions during the End Game now also grant a 50% XP boost for 45 minutes upon completion. This boost does not stack, however; the duration will refresh if you complete additional Patrols while the boost is active.
  • The Affliction Immunity Mutator no longer requires enemies to be hit with a Critical Hit to remove the effect. It is now removed when enemies take any damage.
  • The BOOM! Mutator no longer triggers on Shield Harvest or Suicide Strike kills.
  • We have added several new HUD customization options that you can toggle on/off. These are:
    – Health/Shield Bars
    – XP Bar
    – Traversal Resource Bar
    – Special Abilities
    – Support Action
    – Input Prompts
    – Mission Objective
  • Care Packages and Clan Care Packages have had their rewards updated to reflect the time and effort needed to increase their tiers. These are now as follows:

Civilian Care Package rewards:

Common

  • 100 Battle Pass XP
  • 500 Promethium
  • 10k Credits
  • 32 Precious Alloys
  • 20 Coluan Crystal

Uncommon

  • 2 Pieces of Gear
  • 200 Battle Pass XP
  • 1000 Promethium
  • 20k Credits
  • 56 Precious Alloys
  • 35 Coluan Crystal
  • 14 B-Technology
  • 7 Inertron

Rare

  • 2 Pieces of Gear
  • 300 Battle Pass XP
  • 1500 Promethium
  • 30k Credits
  • 80 Precious Alloys
  • 50 Coluan Crystal
  • 20 B-Technology
  • 10 Inertron

Epic

  • 2 Pieces of Gear
  • 400 Battle Pass XP
  • 2000 Promethium
  • 40k Credits
  • 96 Precious Alloys
  • 60 Coluan Crystal
  • 24 B-Technology
  • 12 Inertron

Legendary

  • 2 Pieces of Gear
  • 500 Battle Pass XP
  • 3000 Promethium
  • 60k Credits
  • 120 Precious Alloys
  • 75 Coluan Crystal
  • 30 B-Technology
  • 15 Inertron
  • Enemy Snipers have had received some changes to slow them down a little to give player more opportunity to deal with them. They can now also be damaged while teleporting.
  • Snipers now take 30% damage while teleporting, up from 0%.
  • Sniper teleport cooldown has been increased to 7 seconds, up from 3 seconds.
  • Sniper teleport proximity distance decreased to 5 meters, down from 8 meters.
  • Snipers will no longer teleport if they on the same rooftop as the player while still being outside of teleport proximity distance.
  • Changed Assault Missions to only offer Legendary or Notorious items as rewards upon completion, and no longer Epic or below.
  • UI improvements have been made to stacking debuffs on enemies. These should now be more readable.
  • Riddler Trophies in Scan range are now highlighted.

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