Star Wars Outlaws Dev Says It’s ‘Hyper Conscious Of The Ubisoft House Style,’ Says Massive Is ‘Different’

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Ubisoft Massive, the developer behind the highly anticipated Star Wars Outlaws, has assured that its approach to the open world formula is different than the traditional Ubisoft ‘house style,’ and has outlined how the sci-fi epic will deviate from what we’re used to in Assassin’s Creed and Far Cry.

Speaking with GamesIndustry.biz, Julian Gerighty, Game Director on Star Wars Outlaws, revealed that the title will eschew traditional Ubisoft trappings such as unfogging the map by scaling towers, while character progression equally strays from traditional skill trees and upgrading.

We are hyper conscious of the Ubisoft house style. Massive has always been different. The Division and The Division 2 were different. Originally, Massive was an independent studio, then an Activision studio, so it has always thought very differently. The DNA of Massive is quite unique from Ubisoft. But there are so many great lessons to be learned by the Ubisoft way of making games.

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And Star Wars itself suggested some different ways of doing things. I will give you one example. Instead of having a skill tree and an upgrade tree like a traditional game, here you seek out experts to create this padawan/master relationship in the world, which will lead you on adventures in order to upgrade your character. Everything is ingrained in people and the world.

In a separate interview with IGN, Gerighty revealed how some players will allow players to navigate them in under five minutes using a speeder. He also confirmed that Star Wars Outlaws will last approximately 30 hours, which will hopefully negate any chance of open-world fatigue.

Star Wars Outlaws is scheduled for release on August 30, 2024 for PS5, PC, and Xbox Series X/S.

[Source – GamesIndustry.biz]

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