Riot Games Reworks K'Sante's Kit in LoL Patch 13.20

7 months ago 126

K'Sante, the Pride of Nazumah, was released in League of Legends in 2022. He was dubbed as a "high-skill" bruiser upon launch by the publisher. In the recent patch, LoL Patch 13.20, Riot Games introduced a huge rework for the Shuriman tank.

Riot acknowledged that he has been suffering in average play due to needing to balance him around the competitive scene since his launch. As a result, this update saw all of K'Sante's abilities get adjusted along with his base stats.

Here's all you need to know about K'Sante's rework.

Why were K'Sante's Abilities Adjusted in LoL Patch 13.20?

Riot Games noted that once players master him, K'Sante becomes a champion who leaves little room for reaction and his opponents will often find themselves dead while being stunned the whole time.

Over the last year, a lot of players, both pros and casual ones alike, complained about K'Sante domination in lane. Riot said, "After all, it doesn't matter how good Showmaker is if K'Sante can hit-confirm his whole combo via an instant cast spell. Meanwhile, most players won't even know what that means."

The K'Sante changes in LoL Patch 13.20 had two goals: One to slow down the beginning of K'Sante's combos and the second to give him stronger overall abilities since the new update improved counterplay for the Shuriman.

His base stats are underwent changes. They are now tweaked into the following:

  • Base Health: 610 ⇒ 570

  • Health Growth: 108 ⇒ 115

  • Armor Growth: 4.7 ⇒ 5.2

K'Sante's Reworked Abilities in LoL Patch 13.20

While the base functionality of K'Sante's kit has not been changed, the way the abilities scale and interact with each other have been significantly targeted. Here are the changes:

Passive - Dauntless Instinct

  • All Out Bonus Damage: 35% (+20% per 100 bonus armor) (+20% per 100 bonus magic resistance) ⇒ 35%

Q - Ntofo Strikes

  • (NEW) Not so Flash: Recasting K'Sante's third Q will now disable Flash during its windup

  • (NEW) Stat Check: Shift-Tooltip now shows your progress on the Armor/MR and HP for cooldown and cast time

  • Physical Damage: 50/75/100/125/150 (+40% AD) (+30% bonus armor) (+30% bonus magic resistance) ⇒ 30/60/90/120/150 (+40% AD) (+30% bonus armor) (+30% bonus magic resistance)

W - Path Maker

  • Mana Cost: 75/80/85/90/95 ⇒ 60/65/70/75/80

  • (NEW) Minimum Channel Time: 0.65 seconds (Note: Maximum channel time is unchanged at 1 second)

  • (NEW) Maximum Damage: Path Maker's damage, crowd control, dash distance, and all other outputs will no longer be tied to the ability's charge time

  • Damage Reduction: 25% (+10% per 100 bonus armor) (+10% per 100 bonus magic resistance) (+1% per 100 bonus health) ⇒ 40-65% (based on champion level)

  • Stun Duration:0.3/0.35/0.4/0.45/0.5 - 0.85/0.95/1.05/1.15/1.25 seconds ⇒ 1.25 seconds

  • Damage: 2/2.25/2.5/2.75/3 - 7/7.25/7.5/7.75/8% of target's maximum health ⇒ 20/40/60/80/100 (+50% total AD) (+30% bonus armor) (+30% bonus magic resistance) (+6/7/8/9/10% of target's maximum health)

W - Path Maker (All Out Version)

  • (NEW) Minimum Channel Time: 0.5 seconds (Note: Maximum channel time is unchanged at 1 second)

  • (NEW) Maximum Damage: Path Maker's damage, crowd control, dash distance, and all other outputs will now always deal the maximum corresponding values and will no longer be tied to the ability's charge time

  • Damage Reduction: 30% (+12% per 100 bonus armor) (+12% per 100 bonus magic resistance) (+1.2% per 100 bonus health) ⇒ 50-75% (based on champion level)

  • (REMOVED) All Out of Extra Damage: While All Out, Path Maker will no longer deal extra damage (aside from the bonus AD provided upon entering All Out)

  • Cooldown: 24/22/20/18/16 seconds ⇒ 18/16.5/15/13.5/12 seconds

R - All Out

  • Maximum Health Threshold: 55% ⇒ 65%

  • Knockback Distance: 350 ⇒ 300

  • Damage on Initial Cast: 35/70/105 (+ 20% AD) physical damage ⇒ 70/110/150 (+65% AP) magic damage

  • Damage on Successful Wall Slam: 150/250/350 physical damage ⇒ 70/110/150 (+65% AP) magic damage

  • Attack Resets: Attack reset timing has been slowed down to match K'Sante's base form

  • (NEW) All Out (of stacks): Casting All Out will now reset Q - Ntofo Strikes' current stacks

  • Bonus Attack Damage Gained: 5 (+32.5% bonus armor) (+32.5% bonus magic resistance) ⇒ 15/30/45 (+25% bonus armor) (+25% bonus magic resistance)

  • Healing: 10% (+0.75% per 100 bonus health) omnivamp ⇒ 10/15/20% healing on all damage versus champions

  • (NEW) Weights are Off: K'Sante now gains 25/35/45% bonus attack speed when All Out

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