Rainbow Six Siege Dishes Out Fixes For Gameplay, Operators In Update 2.71; Read The Full Patch Notes Here

1 month ago 42

Rainbow Six Siege has received a fresh round of bug fixes courtesy of Ubisoft, with fixes applied to areas including gameplay and Operators. You can read the full details in the Rainbow Six Siege update 2.71 patch notes below.

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BUG FIXES

GAMEPLAY

  • FIXED – Feet aren’t covered by Ballistic Shield when crouched.
  • FIXED – AI Bots get stuck on furniture when moving to the defuser if planted in the south east corner of 1F Bar on the Chalet map.
  • FIXED – Eliminations counter doesn’t update if more than 3 targets are eliminated at the same time in Map Run Target Mode.
  • FIXED – Wrong room marked as complete for the 4th step of Map Run on the Coastline map.
  • FIXED – Wrong magnification for the .44 Mag Semi-Auto.
  • FIXED – Players can double vault using a Deployable Shield and Azami’s Kiba Barrier to reach areas providing unintended lines of sight.

LEVEL DESIGN

  • FIXED – Defenders detected outside between 2F Yellow Corridor and 2F Cafe Corridor on the Theme Park map.
  • FIXED – Players can vault onto a cabinet located in 2F Tea Room on the Skyscraper map.
  • FIXED – Defenders detected outside in 1F Main Stairs on the Border map.
  • FIXED – Walls clip through the rooftop in EXT Bedroom Roof on the Villa map.
  • FIXED – Players can navigate onto a metal box located at EXT Sailboats on the Kanal map.
  • FIXED – Defenders detected outside between 1F Blue Room and 1F Joint Corridor on the Theme Park map.
  • FIXED – Players are able to navigate onto the top of stacked barrels located at 1F Barrel Room on the Theme Park map.
  • FIXED – Defuser can’t be retrieved after dropping it while exiting or entering rappel stance next to a railing in EXT Terrace Balcony on the Outback map.

OPERATORS

  • FIXED – Buck’s Skeleton Key doesn’t work as intended when pressing the fire key during the transition animation.
  • FIXED – Deimos’ DeathMARK gauge does not show the cooldown refill in caster mode.
  • FIXED – Deimos’ DeathMARK won’t activate right after switching targeted operators.
  • FIXED – Bandit’s Shock Wire persists when affected by EMP grenades.

USER EXPERIENCE

  • FIXED – Reputation values are inaccurate when a player has negative tiles with actions displayed in the Reputation tab.
  • FIXED – Rendering issue upon viewing the main and subcategories of the Locker.
  • FIXED – Navigation keys have no functionality inside the intro page of the Battle Pass.
  • FIXED – Unintended guard break animation occurs after stepping on a fire source when using a Ballistic Shield.
  • FIXED – FPS drops when players quickly pass over Operators in the Operators tab.
  • FIXED – Various UI issues.
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