Up from 3 million last month.
Updated:
Apr 7, 2023 3:22 pm
Posted:
Apr 7, 2023 2:35 pm
Resident Evil 4 remake has now sold over 4 million copies worldwide, Capcom announced today. This comes after Capcom previously revealed last month that the game sold over 3 million copies within its first two days of release.
“In addition to Resident Evil 4 garnering interest and attention from the release of the Chainsaw Demo prior to launch, sales of the title grew steadily following a highly positive reception from customers, driving worldwide sales over 4 million units,” Capcom said in a statement.
According Alex Aniel, writer of Itchy Tasty: An Unofficial History of Resident Evil, Resident Evil 4 Remake is the second fastest selling Resident Evil in history. He said he expects it to overtake Resident Evil 6, which didn't hit 5 million units sold until nearly 12 months after launch.
This means Resident Evil 4 remake is, by most measures, the second fastest selling RE in history within the first two weeks.
However, it is very likely RE:4 will overtake RE6 before long. RE6 shipped 4.5 million at launch, but didn't hit 5 million until nearly 12 months later. https://t.co/0uGQi8VpKP
Capom's statement continued: “Capcom will continue to focus on growing sales of the title, including with the release of The Mercenaries free additional downloadable content on April 7.”
The Mercenaries mode has players fighting infected enemies in a wave-based assault fashion. These challenges are timed-based ones and so players will need to defeat as many enemies as they can before the clock runs out.
The mode releases today, April 7, and includes four playable characters: Leon, Luis, Krauser, and Hunk. Resident Evil 4 is available on PC, PS4, PS5, and Xbox Series X|S. It was already available in some areas as of yesterday, with some fans quickly identifying what seemed like pay-to-win microtransactions.
In IGN’s Resident Evil 4 remake review, we said: “The Resident Evil 4 remake is the series' most relentlessly exciting adventure rebuilt, refined, and realized to the full extent of its enormous potential.”
George Yang is a freelance writer for IGN. He's been writing about the industry since 2019 and has worked with other publications such as Insider, Kotaku, NPR, and Variety.
When not writing about video games, George is playing video games. What a surprise! You can follow him on Twitter @Yinyangfooey
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