Destiny 2‘s Salvation’s Edge Raid is the capstone experience of The Final Shape expansion, propelling Guardians deep within the monolith of The Witness to put an end to its vile reign of terror. While some players may have already braved the Raid and completed each of its five encounters, there’s another layer of challenges lying in wait: the Raid Triumphs. Though some of these Triumphs are pretty cut and dry, some are more esoteric in the hints they provide. Players will likely want to complete as many Salvation’s Edge Triumphs as possible, as most offer valuable rewards.
Every Raid in Destiny 2 has Triumphs associated with it, made up primarily of self-imposed challenges and restrictions. That said, it’s often worth completing Raid Triumphs, as many reward gear like unique Exotic Sparrows, Titles, and evena higher chance to earn the Raid Exotic upon completion. There are 26 Triumphs for Salvation’s Edge, with many contributing progress toward the Iconoclast Title. Here’s how each can be completed.
Salvation’s Edge
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All that’s required for this Triumph is a completion of each encounter in the Raid on any difficulty. This does not have to be done in one run.
Rewards: the Edification Emblem. Counts toward Iconoclast Title
Master Difficulty Salvation’s Edge
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As with the previous Triumph, this is asking for player to finish every encounter in the Raid, only with the added difficulty of Master mode.
Rewards: the Timeless Bond Ghost shell and a +2 increase to the Raid Exotic, Euphony’s, drop rate. Counts toward Iconoclast Title
Salvation’s Edge Patterns Collected
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Each of the weapons that players can earn in Salvation’s Edge is craftable. There is a chance players will earn a red-bordered version of a weapon as a reward or via the red-border puzzle throughout the Raid. These weapons can be dismantled, or players can interact with the Deepsight tab on the weapon to make progress toward earning that pattern. There are six weapon patterns in total.
Rewards: Increase the chances of earning an Adept weapon with extra Perks.
Salvation’s Edge Lore Book Unlocks
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Throughout the Salvation’s Edge Raid, players may come across interactable pickups that resemble an apple dissected by The Witness. Each of these reward not only a Lore tab, but also progress on this Triumph. There are eight Lore books in total, with each interactable found in a different place throughout the Raid.
Salvation’s Edge Lore book locations
- On the way to the Substratum encounter, you’ll eventually reach a well-lit room that has a wall in the center with an hourglass on it. From the entrance of the room, head to the right and jump over the small gap. Turn around and enter the tunnel in the side of the platform you just jumped from. The Lore book is at the end of the path.
- Following the Dissipation encounter, start the long trek to the third encounter. Along the way, a Lore book can be found among all the statues after traversing the blue blocks. It is in front of the large statue at the center of the left side.
- On the way to the Repository encounter, once players reach the outdoor area where they must jump between rafters to get back into the monolith, traverse the area as normal. Once players make it back inside the monolith, turn around. The Lore book is on a small piece of the rafters closest to the monolith entryway.
- After completing the Verity encounter, during the ascent up to The Witness, the fourth Lore book can be located on the furthest platform straight ahead from where you entered the area. The platform appears slightly darker than the others around it.
- In the same area as Lore book 4, keep climbing, and near the top, you’ll eventually come across a circular wall built into the root you are traversing. The Lore book is on the other side of the wall.
- Complete the Raid Mod puzzles (weekly lockout)
- Complete the Raid Mod puzzles (weekly lockout)
- Complete the Raid Mod puzzles (weekly lockout)
Counts toward Iconoclast Title
Paragon
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This Triumph isn’t earnable any longer, as it was given to those who completed Salvation’s Edge during its 48-hour Contest Mode at release.
Rewards: Hunker Down Emblem.
At All Costs
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This Triumph requires all Fireteam members to live through every encounter in Salvation’s Edge. Completion does not allow disconnects or any Fireteam member returning to Orbit.
Rewards: Diametric Crush Shader and a +3 increase to Eupony’s drop rate.
Once More, Together
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This Triumph requires a Fireteam full of clanmates to come together to topple the Raid.
Counts toward Iconoclast Title
Electrostatic Force
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To complete this Triumph, the Fireteam must all use the Arc Subclass for every encounter in the Raid.
Counts toward Iconoclast Title
Endless Abyss
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This Triumph requires all Fireteam members to use the Void Subclass throughout the Raid.
Counts toward Iconoclast Title
Scorched Grasp
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The Fireteam must all use the Solar Subclass to complete each Raid encounter.
Counts toward Iconoclast Title
Frozen Over
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To earn this Triumph, each Fireteam member must use the Stasis Subclass in each Raid encounter.
Threads of Fate
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This Triumph requires each Fireteam member to use the Strand Subclass throughout each Raid encounter.
Kaleidoscopic
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Each Fireteam member must use the Prismatic Subclass throughout the Raid to complete this Triumph.
Counts toward Iconoclast Title
Unified Front
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This Triumph requires a Fireteam made up of the same Class to complete each Raid encounter.
Rewards: rewards an increase to Euphony’s drop rate. Counts toward Iconoclast Title
Fragmented Truths
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Players complete this Triumph after looting each of the two hidden chests in Salvation’s Edge. The first is located between encounters two and three, in the long orange hallway filled with Dread enemies and dotted with three rooms. In the third room, a cutout in the crystal will allow you into a hidden room housing a chest. The second chest can be found just before the Zenith encounter. Before approaching the boss arena, you’ll notice some platforms leading back toward the center. At the edge of these platforms, players can see a ledge across the gap, under the arena. Follow these ledges to a hidden room with the second secret chest.
Rewards: Resonance Cellweave Shader. Counts toward Iconoclast Title
Scenic Route
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This Triumph is the rotating challenge for the first encounter and it can only be attempted when it’s active. To complete the challenge, players must not kill the first Overload Champion a team encounters, opting for the second instead. Teams will need to be extra careful to ensure that they’re still eliminating Hyrdas while not putting the first Overload in danger. Otherwise, the encounter plays out as normal.
Rewards: a Raid weapon and an increase to Euphony’s drop rate. Counts toward Iconoclast Title
Touch and Go
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This Triumph is the static challenge for the first encounter, making it accessible anytime. To complete the challenge, players must complete Substratum while also ensuring every Fireteam member has the same amount of Resonance before anyone gets more. The easiest way to do this is to have the players in charge of the plates collect Resonance in their rooms as it appears while the two extra players collect it from the center room. Once everyone has two stacks of Resonance, the plate players are free to grab their third stack.
Rewards: a Raid weapon and an increase to Euphony’s drop rate. Counts toward Iconoclast Title
At Capacity
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This Triumph is the rotating challenge for the second encounter, only available once every five weeks. To complete this challenge, players must never dunk less than three stacks of Resonance into the chest. To make this work, the player locking each conductor should only collect one Resonance, which will be consumed when the conductor is locked. This allows each of the other players to freely collect three Resonance before the conductor is locked.
Rewards: a Raid weapon and an increase to Euphony’s drop rate. Counts toward Iconoclast Title
Changing Tactics
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This Triumph is the static challenge for the second encounter, making it available anytime. To complete this challenge, players must complete the encounter while locking conductors in a different location from where they collected Resonance. The easiest way to complete this is to have the conductor-locking players swap sides just before the lock. This will likely mean players will have to eliminate at least two Major enemies, as one spawns any time the bounce chain breaks between two plate players.
Rewards: a Raid weapon and an increase to Euphony’s drop rate. Counts toward Iconoclast Title
Balanced Diet
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This Triumph is the rotating challenge for the third encounter, meaning it won’t be available all the time. To complete this challenge, players must finish the encounter without collecting the same type of Resonance twice in a row. The best way to manage this is to go for one of each type, with conductor players needing to collect their conductor’s required Resonance last. The one extra wrench thrown in is that the rule persists from room to room, meaning if players grabbed Pyramidal Energy last in the previous room, they could not start with it in the following room.
Rewards: a Raid weapon and an increase to Euphony’s drop rate. Counts toward Iconoclast Title
Singular Torment
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This Triumph is the static challenge for the third encounter, making it available whenever. To complete the challenge, only one player can eliminate Tormentors throughout the encounter. Other players can help lower their health, but only one must land the finishing blow. The selected player will also be responsible for reading what type of Resonance each conductor needs.
Rewards: a Raid weapon and an increase to Euphony’s drop rate. Counts toward Iconoclast Title
Varied Geometry
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The Varied Geometry Triumph is the rotating challenge for the fourth encounter, making it available only sometimes. To complete the challenge players cannot form the same 3D shape twice in a row. To solve this, during the second round, players will need to form a simple 3D shape by doubling up on a shape that is not their own. This can be done by having the inside players swap symbols one additional time, ensuring each player ends up with double shapes that aren’t their own. The person dissecting will also have to be in the conversation, so they can make the correct shapes outside.
Rewards: a Raid weapon and an increase to Euphony’s drop rate. Counts toward Iconoclast Title
Equal Distribution
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This Triumph is the static challenge for the fourth encounter, making it always available. To complete this challenge, players must finish the encounter without ever interacting with the same statue twice in a row. Communication is a must here and essentially requires the Fireteam to slow down a bit and have players call out when they’re interacting with statues and where.
Rewards: a Raid weapon and an increase to Euphony’s drop rate. Counts toward Iconoclast Title
Coordinated Efforts
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This Triumph is the rotating challenge for the fifth encounter, meaning it’ll only be available certain weeks. To complete the challenge, each of The Witness’ buttons (or glyphs) must be broken within five seconds after the first. To do this, every member of the Fireteam will need the Glyphbreaker buff. Players dealing with enemies will need to swap with players who already have Glyphbreaker so they can get the buff, too. This must be repeated before every damage phase.
Rewards: a Raid weapon and an increase to Euphony’s drop rate. Counts toward Iconoclast Title
Careful Calculation
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This Triumph is the static challenge for the fifth encounter, making it available anytime. To complete the challenge, players must finish the encounter without any player reaching three stacks of Resonance. All that’s required to complete this is a bit of careful play, avoiding AOEs whenever possible.
Rewards: a Raid weapon and an increase to Euphony’s drop rate. Counts toward Iconoclast Title
Ignited Light
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This Triumph is awarded after players have completed each of the rotating challenges for each encounter on Master difficulty.
Rewards: the Turmoil Engine Sparrow. Counts toward Iconoclast Title
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