The Last Of Us Part 2 Remastered is one of the games that’ll be taking full advantage of the PS5 Pro when it launches this coming November, and as part of being ready for that day one launch, Naughty Dog has just pushed a new update that adds compatibility for the mid-gen refresh.
Which means a new performance mode that’ll appear for PS5 Pro owners (and those who have compatible televisions) boot up The Last Of Us Part 2 Remastered on their new consoles.
It also includes added support for PlayStation Spectral Super Resolution (PSSR). And then a few fixes and updates to the rest of the game.
You can check out the full patch notes for yourself, below.
The Last Of Us Part 2 Remastered PS5 Pro Features Update 1.2.0 Patch Notes
PlayStation 5 Pro
- New rendering mode added that takes advantage of PlayStation® Spectral Super Resolution (PSSR)
- New “Pro” mode renders at 1440p, with PSSR upscaling output to 4K, while maintaining a target of 60 fps*
- Performance and Fidelity rendering modes are still available and provide smoother experience and high framerates compared to the original PS5*
*Enhanced features require a compatible display in addition to the PlayStation 5 Pro console.
General
- Fixed an issue where some trophies would not unlock after importing PS4 save data
- Fixed an issue where Abby’s torso could disappear when switching between her bonus skins
Gameplay
- [The Tunnels] Fixed an issue where Dina could be grabbed an additional time while escaping in the subway
No Return
- Fixed an issue where the stun bomb was not being accurately counted toward the player’s “Stun” stats
- Fixed an issue where some weapon kills were not accurately tracking toward player’s stats when performing stealth kills in between those weapon kills
- Fixed an issue where shiv kills were not being accurately counted toward the player’s “Shiv” stats
Audio
- [On Foot] Fixed an issue where music tracks would not progress as intended when speedrunning
Accessibility
- Added additional support so more PlayStation 5 console Accessibility settings are now reflected in-game
- [The Tunnels] Fixed an issue where code for the locked room could not be located using Enhanced Listen Mode
- [No Return] Fixed an issue where enemies specified by a Gambit were not properly identified when using High Contrast Mode
Localization
- Various minor localization fixes across multiple languages
Source – [Naughty Dog]