Sony Issues DMCA Takedown Against Bloodborne 60FPS Mod, Four Years After Release

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But why?

Sony Issues DMCA Takedown Against Bloodborne 60FPS Mod, Four Years After Release 1

Almost four years down the line, Sony has issued a DMCA takedown request against an unofficial Bloodborne patch that allows it to run at 60 frames-per-second.

The news comes via the mod's creator, Lance McDonald, on social media:

McDonald has said in the past that Bloodborne is just two lines of code away from hitting the performance target. His unofficial update proves that it's possible, but now the mod is unavailable thanks to Sony taking action against it.

While this shouldn't be surprising news, the timing is quite interesting. Why has the DMCA takedown taken such a long time to happen?

Some are positing that the takedown request has occurred now because the action RPG's 10th anniversary is in March of this year, which would be an ideal time for Sony to make any Bloodborne-related announcements.

After all, if people can play Bloodborne at 60 frames-per-second now, why would they bother buying, say, a remaster?

It's all just speculation of course (and likely a generous dose of hopium), but there's definitely some logic to what fans are saying here. Either Sony is very slow to discover the mod, or its sudden action suggests something else is bubbling away.

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