Assassin’s Creed Shadows Parkour System Detailed, Features New Button Mapping System To Open Up New Moves

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Ubisoft has stealthily emerged from the bushes to bring you a new batch of details in Assassin’s Creed Shadows, this time detailing the game’s parkour system and how it has made new moves available by switching up the series’ button mapping.

Speaking in a new blog post, Simon Lemay-Comtois, Associate Game Director for Shadows, commented:

In Shadows, dodge has been merged with parkour down mechanics, which unlocks a whole bunch of new parkour moves. This new mapping also disconnects stance-switch (eg. standing, crouching, prone) from parkour, ensuring you can use any stances without accidentally going down a rooftop when you don’t want to.

In our game, holding down the parkour up button like it’s a gas pedal is not the optimal way to do parkour. Discerning which button does what is necessary to maximize a great parkour flow and keep your momentum.

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Elsewhere, Ubisoft revealed that Assassin’s Creed Shadows will feature unclimbable surfaces, with Naoe and Yasuke unable to scale surfaces that do not have physical handholds.

This is a pretty big deal for us. This means we had to be more thoughtful about creating interesting parkour highways and afforded us more control about where Naoe can go, and where Yasuke can’t, making our two playstyles even more contrasted.

Assassin’s Creed Shadows is scheduled for release on PS5, PC, and Xbox Series X/S on February 14, 2025. Back in December last year, a Q&A with the team revealed that Shadows will implement a canon mode that allows players to enjoy a ‘choice-free narrative.’ In addition, the game’s creative director confirmed that the game’s length is comparable to that of AC Origins and AC Odyssey.

[Source – Ubisoft]

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