Ten weapons we’d like to see return in Borderlands 4

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Borderlands games are all about the guns. Collect a bunch, sift through all the bad ones, and you’re left with some high-power badassery. With all the guns we have collected over the years, here are ten weapons we hope to return in Borderlands 4.

All the weapons listed below are from previous games. The list is also subjective, with a lot of our wish lists most likely being vastly different. If this game is more ambitious and with more weapons than in previous games, it’d be awesome for at least one of these to make a return in Borderlands 4.

Complex Root

Borderlands 3 Complex RootImage via Gearbox, assembled by Destructoid

The gun that really tested peoples’ GPUs; the Complex Root was a DLC weapon in Borderlands 3 that was more than meets the eye. Despite being a sniper, this thing cleared entire maps of enemies with a few shots, granted you had enough splash damage in your build. 

While a lot of interactions with this gun were probably unintended, especially with splash mechanics killing everyone, including the user, it’d be cool to see this come back more refined and less taxing on the eyes.

Brainstormer/ Reflux 

Borderlands 3 Reflux and BrainstormerImage via Gearbox, assembled by Destructoid

The whole chain lightning aspect of these legendaries made them as awesome as they were deadly. No matter which class you choose, these things shred up all opposition in Borderlands 3

Hyperion shotguns are typically very standard with a few exceptions (remember the Conference Call from Borderlands 2?), but the Brainstormer and Reflux added some great mobbing potential.

Throwable Hole

Tiny Tina's Wonderlands Throwable HoleImage via Gearbox, assembled by Destructoid

Tediore– or “Feriore” weapons kind of suck, but some did have some really unique effects when reloading. From throwing a walking turret or a bomb, one that really sticks out was the Throwable Hole from Tiny Tina’s Wonderlands.

This thing, on reload, would spawn a black hole where it’s thrown, sucking in enemies and dealing tick damage. The more you throw, the bigger and stronger the hole gets. It’s an ammo guzzler that’s great for mobbing and bossing.

Crit

Borderlands CritImage via Gearbox, assembled by Destructoid

Moxxi weapons were mainly used for the healing aspect, which is already a nifty feature. However, the Crit is one of those weapons with a huge drawback if you aren’t careful when firing it. 

It’s one of the strongest Moxxi weapons in Borderlands 2 and 3but there is a chance that you will drop the weapon every time you reload it. That was one of its best effects, though. A weapon so strong that, if you reload it in front of a chasm and it drops, you can lose it forever. Treat this with care.

Grog Nozzle

Borderlands 2 Grog NozzleImage via Gearbox, assembled by Destructoid

The Grog Nozzle wasn’t a weapon you could keep unless you decided to never finish the “Beard Makes the Man” quest in Borderlands 2. The weapon itself wasn’t anything spectacular, but it was more of the fact that it was a stat stick.

Similar to other stat stick weapons in this franchise, like the Guardian 4N631 and the Unforgiven, this was mostly used for its healing effect and increased projectile count that can be applied to other weapons via switching or pause-swapping.

Catatumbo

Tiny Tina's Wonderlands CatatumboImage via Gearbox, assembled by Destructoid

Jakobs weapons are already some of the more unique ones in general, having that ricochet mechanic. The Catatumbo from Wonderlands, however, does that, but with a bolt of lightning striking the enemy if they are struck by a critical hit.

The effect is similar to other weapons like the King’s and Queen’s Call weapons of Borderlands 3, but deals splash damage instead. It brings the best of both worlds, from critical builds while also dipping into splash damage, making it good for either build type.

Bane 

Borderlands 2 BaneImage via Gearbox, assembled by Destructoid

The Bane was such a troll weapon in Borderlands 2. It had such an annoying but hilarious voice when wielding it, along with a huge penalty to your movement speed. On the other hand, this thing had really strong damage output.

Do the pros outweigh the cons? Probably not, but the whole annoying screaming mechanic of it, especially in co-op sessions, made this gun such a blast to use.

Excalibastard (The Pre-Sequel)

Borderlands Pre Sequel ExcalibastardImage via Gearbox, assembled by Destructoid

Melee builds in Borderlands game have been neglected pretty hard. Everything always goes back to just using guns with bayonet attachments, some kind of interaction with an Action Skill to get anything going, or boosted melee stats that scale melee damage on guns. 

This weapon, while being the same as most other “melee” type weapons in the Borderlands series, was awesome because of the Cryo Nova. Just freeze one enemy, melee them, and freeze everything around it for easy follow-up kills.

Blade Fury

Borderlands 3 Blade FuryImage via Gearbox, assembled by Destructoid

We just mentioned that melee builds are essentially relegated to guns that scale with the stat, but in shooter games where you would have to target enemies from afar, we need just that. 

The Blade Fury was the ultimate answer for people running melee builds who needed to close the gap on things like flying enemies, giant enemies, or enemies perched up in areas that aren’t reachable with punches. Amara mains ate good when this thing came out in BL3.

Long Musket

Borderlands 3 Long MusketImage via Gearbox, assembled by Destructoid

It’s unfortunate that the first flamethrower that doubles as a walking turret in Borderlands ended up being a direct reference to one of the worst people serving the US political system right now. If this could be renamed to something else or be made as a meme weapon that performs poorly to reflect the character and business of the said person, then I’d be all for it, too.


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