In an interview with Famitsu, Yosuke Futami (the producer for Synduality: Echo of Ada) discussed why the game has a single-player mode. To summarize his answer, it’s to prevent the game from being unplayable in the future should the servers go offline. [Thanks, Famitsu!]
As you progress through the game, you’ll unlock a mission to investigate old Amasia in your Cradlecoffin (or Coffin, for short). What you do in this quest doesn’t really have any influence on the main online file, and it’s more for the story. This means that while you won’t really receive any rewards for playing it, you won’t lose any items either. As a note, while the mission to investigate old Amasia is a single-player mission, you’ll still need to play online to get through the tutorials and such.
During the interview, Famitsu asked Futami about why Synduality: Echo of Ada is mostly online, and yet Game Studio still implemented the single-player mission. Futami replied that he didn’t want the game to become unplayable should something happen in the future and you can no longer access the online servers. He doesn’t mean this in a negative or pessimistic way. This is simply something to assure players that even if the game goes offline in the future, they’ll still be able to play Synduality: Echo of Ada.
Physical versions of Synduality: Echo of Ada will come out on January 16, 2025. The digital version will come out on January 23, 2025. It’ll be available on the PS5, Xbox Series X, and Windows PC.
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