The Division 2 Update 1.54 Patch Notes Unleashed For Y5S1: Broken Wings Content

10 months ago 85

Ubisoft has emerged from a war-torn building grasping a list of The Division 2 update 1.54 patch notes for your viewing pleasure, and this is a big ‘un, as it adds support for The Division 2 Y5S1: Broken Wings. Read the full details below.

Related Content – Sony PS5 Complete Guide – Everything Explained About PlayStation 5 For New Owners In 2023


MANHUNT

In the wake of the attack at the White House, The Division has discovered that 11 people are unaccounted for and considered missing. You will be tasked to go on a high-stakes rescue mission to find the missing civilians, as they have valuable intel on the White House and The Castle Settlement.

Year 5 Season 1’s prime Season 1’s is Mari Singh, the former Director of the DC Aquarium. She moved into The Castle and set up a fish farm to support the settlement and build a sustainable and secure place to raise their growing family. Agents must locate and rescue Mari and 4 other hostages before further damage can be done in Washington DC. Securing the people will help rebuild The Castle and restore vital services for The Division. Good luck, Agents!

CALENDAR

DESCENT

Descent is a free, 1-to-4 player game mode with semi-infinite and randomized progression, versus an infinite difficulty curve. Warlords of New York ownership is not required to access the mode.

Agents are stripped of all their gear, specializations and perks when starting the game mode. The mode is a playground where you can experiment with builds not feasible in the regular game, challenging them tactically and encouraging deeper understanding of the build meta. This AR training simulation at the NSA Facility was designed to test the limits of the Ortiz Robotics tech. Leave your gear and SHD tech behind to help Wally extract intel from the NSA database.

Access Descent from the Mega Map, Castle Settlement Door, Matchmaking Station, and Helicopter Pilot to activate the simulation. Equip weapons, skills and talents, take turns exploring rooms, defeat enemies, bosses and the ultimate opponent: the Nemesis.

Continue your Run after defeating the Nemesis and see how far you can go for exclusive leaderboard rewards! Discover the history of the simulation and Ortiz Robotics’ connection to the Division and the Black Tusk each week in your Collectibles menu.

GEAR, WEAPONS & TALENTS

Year 5 Season 1 comes with an array of new weapons and gear! This includes one Gear- and one Brand Set, new Exotic Weapon and Gear piece, 2 new Named Weapons and a bunch of new Weapons & Gear Talents.

NEW EXOTIC WEAPON

St. Elmo’s Engine
Exotic AR Talent Actum Est
Shooting an enemy gives 1 stack, at 100 stacks the next magazine is filled with shock ammo.

NEW EXOTIC GEAR

Shocker Punch
Exotic Holster Talent Defibrillator
Gives 50%-time reduction when being stunned by any electric skill. Using a Shield gives 100% melee damage. Using the St. Elmo’s Engine Exotic AR gives an extra 100% melee damage and applies shock to any enemies hit with melee within the 5-meter radius. It has a 15 second cooldown. Fixed Attributes – Armor, Explosive Resistance and Hazard Protection

NEW GEAR

The Cavalier
Gear Set 2 Pieces equipped give +30% Hazard Protection.
3 Pieces equipped give +40% Incoming Repairs.
4 Pieces equipped give access to a new unique talent.Talent ChargingFor each second spent out of cover during combat Agents will get 5% reduced incoming damage. Max 40%.
Talent Charged
While fully charged, gain immunity to any movement speed debuff and share hazard protection and damage reduction with all allies for 10 seconds.
After Charged is consumed, Charging buff will resume if the Agent is still in combat and out of cover. Charged Talent does not stack.
If another agent applies Charged on an ongoing Charging Talent, Charging will pause for the duration of the Charged Talent.

Chest and Backpack Bonuses:

Chest Bonus – Talent Overcharging
Increases Charger max incoming damage protection to 50%

Backpack Bonus – Talent Safe Charging
Charger gives 10% protection per second

Electrique
Gear Brand Set 1 Piece equipped gives +10% Status effect Damage.
2 Pieces equipped give +20% Electricity Protection.
3 Pieces equipped give +10% SMG Damage.Chest and Backpack Bonuses:Named Chest “Henri”
Talent Perfect Companion.
Increases total weapon damage by 20% within a 10-meter radius of an ally or skill.
Named Backpack “Lavoisier”
Talent Perfect Galvanize.
Applying Blind, Ensnare, Confuse, or Shock to an enemy grant 50% of your armor as bonus armor to you and all allies within 30 meters of that enemy for 10 seconds.

NEW NAMED WEAPONS & TALENTS

Cabaret
MP5 ST Talent “Perfect Thunder Strike” – Deals 40% extra damage to shocked targets.
Big Show
MG5 LMG Talent “Perfect Thunder Strike” – Deals 40% extra damage to shocked targets.
Talent Thunder Strike Deals 30% extra damage to shocked targets. Applicable to all weapon types except Signature weapons.

BALANCING EXISTING GEAR

Talent DeterminedAllows to chain multiple headshots by using the Talent’s buff.

QUALITY OF LIFE CHANGES

  • Conflict XP rebalance.
    • Added SHD XP progression.
  • The living world activities XP gains revamp.
    • Removed Double XP for Convoy activities
    • Across all activities XP gains are now 12% higher
  • Added the Grants Tab to make the compensations process more streamlined and items easy to obtain.
    • Grants Tab can be found in the Store.
  • Added an option to allow players to change mission difficulty regardless of the world difficulty setting.
  • Added quick grenade selection menu.
    • Hold G for PC
    • Hold D-pad Left for the consoles.
  • Added visual feedback for locked Grenades.
    • When browsing through the Grenades menu in the Inventory, players will see a notification which lets them know if the selected Grenade can be equipped or not.
  • Added an option to mark Apparel Items as favourite.
  • Added Directives selection for Raids.
  • Added the option to Show selected mission Directives on the Mega Map.
  • Added the possibility to hold ESC/SPACE to skip videos and epilepsy warnings.
    • Equivalent of Space button is X (PS) and A (XB)
    • Equivalent of Escape button is Options (PS) and Map/Hide Map (XB)
  • Added a new In Loadouts section at the bottom of the Item Details window in the Inventory (under a gear piece’s talent and mod slots) to display the current loadouts where the selected item is present.
  • Added the Hide/Show Mask and Hide/Show Signature Weapon buttons in the Inventory when hovering over the specific tiles/tabs.
    • Currently present in the cross Options layout.
  • Added a notification widget for modding Primary, Secondary and Sidearm weapons’ skin slot, which appears if the player has any custom skin available for that weapon in the Store. The notification also has a quick button that redirects to the Weapon Skins Store tab.
    • Only available after you open the custom weapon skin section in the store.

OTHER

  • Fixed the issue with the Mission Difficulty setting selected from the Mega Map not persisting when fast traveling to the mission.
  • Deconstructing Named items from Brazos de Arcabuz Brand Set will now give Brazos de Arcabuz resources.

DESCENT

  • Balancing and Difficulty:
    • Talents balancing
      • Allegro – Reduced the initial and per tier bonus rate of fire from 10% to 7%
      • Breadbasket – Reduced Headshot damage from 20% to 15%
      • Concussion – Reduced the initial and per tier bonus Weapon damage bonus from 10% to 5%. Reduced the per tier Duration bonus from 1 second to 0.5 seconds. Reduced the per tier Weapon damage from headshot kills from 15% to 10%.
      • Obliterate – Increased the initial Weapon damage bonus from 1% to 1.5% and added fixed number of stacks – 30.
      • Adrenaline Rush – Reduced Bonus armor initial and per tier bonus from 5% to 3%.
      • Optimized – Reduced the initial and per tier Weapon handling bonus from 10% to 5%.
      • Vindictive – Reduced the initial and per tier Critical Hit chance bonus from 7% to 3%.
    • Lowered the arena defensive buff from 20% to 15%.
    • Tweaked the Exotic Talents drop chance by increasing it after Descent Loop 4
    • Updated the supply shop rules by allowing only 2 random special ammo to be present in the list.
    • Fixed difficulty scaling after lvl 30.
    • Added Named Item blueprints from Seasons 1, 2, 3 and 4 to the Reconstructed caches.
  • Added a notification widget for modding Primary, Secondary and Sidearm weapons’ skin slot, which appears if the player has any custom skin available for that weapon in the Store. The notification also has a quick button that redirects to the Weapon Skins Store tab.
    • Only available after you open the custom weapon skin section in the store.

OTHER

  • Fixed the issue with the Mission Difficulty setting selected from the Mega Map not persisting when fast traveling to the mission.
  • Deconstructing Named items from Brazos de Arcabuz Brand Set will now give Brazos de Arcabuz resources.

DESCENT

  • Balancing and Difficulty:
    • Talents balancing
      • Allegro – Reduced the initial and per tier bonus rate of fire from 10% to 7%
      • Breadbasket – Reduced Headshot damage from 20% to 15%
      • Concussion – Reduced the initial and per tier bonus Weapon damage bonus from 10% to 5%. Reduced the per tier Duration bonus from 1 second to 0.5 seconds. Reduced the per tier Weapon damage from headshot kills from 15% to 10%.
      • Obliterate – Increased the initial Weapon damage bonus from 1% to 1.5% and added fixed number of stacks – 30.
      • Adrenaline Rush – Reduced Bonus armor initial and per tier bonus from 5% to 3%.
      • Optimized – Reduced the initial and per tier Weapon handling bonus from 10% to 5%.
      • Vindictive – Reduced the initial and per tier Critical Hit chance bonus from 7% to 3%.
    • Lowered the arena defensive buff from 20% to 15%.
    • Tweaked the Exotic Talents drop chance by increasing it after Descent Loop 4
    • Updated the supply shop rules by allowing only 2 random special ammo to be present in the list.
    • Fixed difficulty scaling after lvl 30.
    • Added Named Item blueprints from Seasons 1, 2, 3 and 4 to the Reconstructed caches.
Continue reading