Add The Last of Us Part 1 to the list of bad PC ports

1 year ago 91
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The Last of Us screenshot of Joel
(Image credit: Sony)

The Last of Us Part 1 isn't immune to the shader plague (opens in new tab) that causes many PC games to stutter and crash.

Sony's latest PC port chugs on all sorts of hardware, regardless of the game's modest system requirements. Players report stuttering, frame rate inconsistency, and frequent crashes.

The root of the problems seem to be from the game's shader compiling, which has become a common issue with PC games over the last few years. Your graphics card has to do some preliminary processing before the world is rendered correctly, and it has to be done in preparation for every scene in the game at least once. In some cases, developers can pre-compile shaders so you don't have to when you start the game, but it's not a common practice.

The Last of Us Part 1 lets you jump right into the game and have the shaders compile in the background, but it warns you about performance issues. I chose to play the game immediately and the shader progress only hit 40% in the 10 minutes I played before it crashed. When I relaunched it, the progress had jumped to 80%. It's worth noting that my PC has an Nvidia RTX 3080 Ti, an Intel Core i9 12900K, and 32GB of RAM—more than enough to run a game like this on modest settings with DLSS on.

An early cutscene during the game's intro sequence asked me to wait, presumably to load the shaders for the next sequence. Otherwise, it ran fine until Joel and Tess took their first steps out into the overgrown city. Players with all sorts of hardware setups—from Nvidia 4090s to 2070s—on the game's subreddit (opens in new tab) and Steam forums (opens in new tab) report that the stuttering and crashing continue until the shaders finish compiling.

The Last of Us Part 1 PC performance - Please Wait" The Last of Us Part 1 PC - Crash"

On Steam, the game has over 1,400 reviews (opens in new tab) that are "mostly negative." Many of them criticize how long it takes to compile the shaders, the number of crashes, and how many system resources it eats up even when it's finished. Steam user Bänjah (opens in new tab)'s negative review simply reads: "The Crash of Us™ Part I."

The PC version was co-developed by Naughty Dog and Iron Galaxy, the same studio that recently brought the Uncharted: Legacy of Thieves Collection (opens in new tab) PC. It's unclear how much work Naughty Dog did on the PC version itself, but it said, "Sharing our stories and experiences on PS5 as well as PC is something that Naughty Dog has embraced and will continue to support moving forward," in a blog post (opens in new tab) today, suggesting it will be a part of future PC ports.

Uncharted, Iron Galaxy's last PC port, has a limited set of graphics options, but, apart from some stuttering at launch, seems to run well for most people. The last Sony PC port, Returnal (opens in new tab), was developed by Climax Studios, and 2021's God of War (opens in new tab) PC version was done by Jetpack Interactive.

Sony hasn't commented on the port's performance or if it plans on releasing a patch soon. 

The massive success of The Last of Us adaptation (opens in new tab) on HBO has almost certainly convinced a lot of people to finally give the game a try, but until it runs properly, you might be better off starting a rewatch instead. 

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Tyler has covered games, games culture, and hardware for over a decade before joining PC Gamer as Associate Editor. He's done in-depth reporting on communities and games as well as criticism for sites like Polygon, Wired, and Waypoint. He's interested in the weird and the fascinating when it comes to games, spending time probing for stories and talking to the people involved. Tyler loves sinking into games like Final Fantasy 14, Overwatch, and Dark Souls to see what makes them tick and pluck out the parts worth talking about. His goal is to talk about games the way they are: broken, beautiful, and bizarre.

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