Monster Hunter Wilds players can test their machines ahead of release with PC benchmarking tool

4 hours ago 14
Monster Hunter Wilds trailer screenshot showing female character with long blonde hair and young child with curly dark hair Image credit: Capcom

Capcom has released a PC benchmarking tool for Monster Hunter Wilds so players can test out their machines ahead of release.

Performance has been a big concern for players since the game's last beta, with erratic framerates and visual glitches across both PC and console. Capcom released the PC specs last September, but has since stated it plans to lower GPU requirements.

Now, following last night's Capcom Spotlight, the company has released a benchmark tool on PC you can download via Steam.

Monster Hunter Wilds: 6th Trailer | Into the Iceshard CliffsWatch on YouTube

The free tool provides a score of your computer's performance, from Excellent down to Difficulty Playing, along with an average frame rate.

The benchmark comes ahead of a second beta, operating across two weekends in February before the game's launch on 28th February.

However, various improvements made to the game won't be included in this beta, including performance, weapon changes, Hitstop, and quality of life tweaks. As such, the benchmark tool is the best way for PC players to truly see if their machine is up to scratch.

Last night, Capcom confirmed this beta will give players a chance to go up against flagship monster Arkveld for the first time. A new trailer (above) provides a look at the Iceshard Cliffs biome and new monster Hirabami.

For console players, director Yuya Tokuda previously confirmed performance targets across PS5 and Xbox Series X/S. There will also be a day one PS5 Pro patch, for which further details have been revealed.

On PS5 Pro, PSSR will be used to upscale the resolution with added ray-tracing effects. Unlike on base consoles where two settings will be available to prioritise resolution or framerate, the PS5 Pro will have an additional Balanced mode for a 40fps frame rate with ray-tracing enabled.

The three modes are as follows:

Performance Settings Ray Tracing Output Resolution (Rendering Resolution) Frame Rate
Prioritise Resolution Enabled 3840 x 2160 (3072 x 1728) 30fps
Balanced Enabled 3840 x 2160 (1920 x 1404) 40 fps
Prioritise Frame rate Disabled 3840 x 2160 (1920 x 1080) 60fps

Monster Hunter Wilds will release across PS5, Xbox Series X/S, and PC on 28th February. I went hands-on at Gamescom last year and was impressed by its more streamlined approach.

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