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Kingdom Come: Deliverance II has been out for a good few weeks now, giving players of the reactive RPG plenty of opportunities to test the imagination of the devs over at developer Warhorse Studios. With most quests offering a surprising number of resolutions, some designers were growing concerned that their own might never be discovered. Spoilers, especially for the main quest, Taking French Leave, to follow!
A surprisingly poignant subplot in KC: DII is the relatable claustrophobia Henry's master, Sir Hans Capon, develops after being buried in the rubble of a destroyed tower, having unfortunately found himself on the receiving end of The Finger of God, a powerful bombard cannon. This subplot pops up repeatedly, but things come to a head in the main quest, Taking French Leave, when Henry must (surprise, surprise) once again ride to Hans' rescue and liberate him from captivity in Maleshov Castle.
There are an impressive number of ways this can be done, and the quest itself can play out differently; one route is extremely obvious, and yet it never occurred to us in our playthrough (perhaps we just aren't psychotic enough). On X, Warhorse PR manager Tobias Stolz-Zwilling shared a clip of one such direct method titled "Instantly Cure Hans' Claustrophobia", which, while not wholly accurate, sure is effective:
Long story short, Hans will baulk at the prospect of escaping via a convenient, constrictive tunnel. Other options include fighting your way clear (stealing swords for Hans and Brabant optional), or stealthing your way to the stables and riding off into the sunset. Or, you know, you could simply choke poor old Sir Hans out and drag him through the tunnel, permanent trauma be damned. Of course, there is even unique dialogue to account for the act: well-played Warhorse!