GTA 6 Unlikely To Run At 60FPS On Xbox, Says Former Rockstar Dev

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GTA 6 Unlikely To Run At 60FPS On Xbox, Says Former Rockstar Dev

We've said it before and we'll say it again, GTA 6 could be the star of the Xbox Series X|S generation, especially considering how long we've all been waiting for it to release. However, that could also mean that it'll be quite taxing on current-gen hardware, and a former Rockstar dev has now come out and said that 60FPS isn't likely on console.

Chatting on the Kiwi Talkz podcast (via GamesRadar), former Rockstar animator Mike York says that he thinks "they're gonna be shooting for 30FPS" with GTA 6, and that "from my experience, they're going to squeeze every little freaking thing they can out of it and then optimise later for 60 frames".

That experience comes from, well, multiple years on the inside over at the famous GTA studio. York worked on both Grand Theft Auto 5 and Red Dead Redemption 2, and although he's no longer there, the former dev reckons that only post-launch optimisation, an AI upscaler, or a potential PC release will bring 60FPS gameplay to GTA 6.

"I don't think so. I think they're gonna be shooting for 30FPS – and a locked 30FPS, meaning it never dips below that. They're gonna try to optimise as much as they can to where it never goes below 30.

But it can be bumped up to 40, 41, 52, whatever, and I bet you, like, later, once it's on PC, it'll probably get super optimised and changed and new graphics cards that come out and you'll be able to run it at 60FPS probably at that time."

This makes a lot of sense to us, even if we still don't know exactly what the team has up its sleeve. GTA 6 will be Rockstar's first current-gen project using updated tech, and you've got to remember that even the last-gen RDR2 isn't 60FPS on Xbox Series X|S yet. Ultimately, we'll have to wait and see later this year - GTA 6 is scheduled to hit current-gen consoles sometime in 2025.

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