Michel Ancel, the creator behind Beyond Good and Evil, has revealed that management issues is behind many of the issues that have plagued Beyond Good & Evil 2, which still has yet to see the light of day despite original being announced over 15 years ago.
Speaking with Superpouvoir, Ancel offered futher insight into the problems that Beyond Good & Evil 2 has faced over the years.
On some projects, we set ourselves huge challenges and take on teams with passion, but without knowing how long and complex the road ahead will be. Passion is a fabulous energy, but it can also lead to clashes between enthusiasts. On Beyond Good & Evil 2, for example, there were too many problems between managers. The art director wanted to redo everything over and over again, the game director wanted to make a generated dungeon game and I was dreaming of a space adventure. We simply couldn’t agree, and the game director took the project in other directions.
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In this type of situation, the teams are thrown around and don’t even know who’s in charge and who’s making the decisions. The producer is supposed to bring order to the situation, but that didn’t happen. Yves Guillemot even had to go down to Montpellier to get things back on track, but that wasn’t enough, and the game director continued in his stubbornness.
Back in October it was revealed that Fawzi Mesmar is now creative director on Beyond Good & Evil 2 after Emile Morel tragically passed away in July last year.
[Source – Superpouvior]